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Home / Tips and Tricks / 8th Wall Adds another Component to its Web AR Platform with AR Camera for Easy Prototyping «Mobile AR News :: Next Reality

8th Wall Adds another Component to its Web AR Platform with AR Camera for Easy Prototyping «Mobile AR News :: Next Reality



In recent years, augmented reality software maker 8th Wall has merged its platform into a cross-platform mobile apps augmented reality toolkit and web-based AR experiences.

Now the company was founded by former engineers from Facebook and Google allows anyone who has a web browser to publish their own AR camera effects.

Image of 8 Wall / YouTube

The AR camera is a light version of the 8th wall web tool. With a drag-and-drop web interface and instant publishing feature, the AR camera removes the encoding completely from the AR prototyping process. Users can add multiple 3D models and animations to their AR experiences. The console allows users to adjust light intensity, distance, scaling, and animation speed. In addition, users can insert banners and links to other websites in the experience.

The tool is also free for 10 AR camera projects and 1,000 views per month. For more than that, an AR Camera Plus plan is required, which is billed at a cost per view.

The new AR Camera feature is part of Release 10 of the 8th Wall XR platform, which includes the 8th Wall Web development environment. The new version also includes a new design for 8th Wall XR and a new developer console for the 8th Wall Web Tool.

I tried the tool, and it's really simple. I was able to easily create two AR camera experiences from 3D models created by Tipatat Chennavasin, the general partner and co-founder of the Venture Reality Fund (and the NR30 member), and hosted on Google Poly's Web AR platform AR camera for easy prototyping "width =" 330 "height =" 330 "style =" max-width: 532px; height: auto; "/>

  8th wall adds her AR-web platform with AR camera to add another stone for easy prototyping
Images by Tommy Palladino / Next Reality

I just had to load the downloaded convert files into a glTF 2.0 binary model (GLB), upload them to the AR Camera Console, and then put the camera properties into the Customize the preview window model, publish the experience and open it on my smartphone – I even tested one of these creations on an older iPad Air (lacking ARKit support), and it worked, though the experience was a bit limited was sluggish. (But this particular device has to contend with many apps these days.)

So far, 8th Wall has shown that its platform offers the ability to offer web-AR experiences on par with native mobile apps, with the advertising experience for [19459012Spider-Man:IndenSpiderverse which serves as a heroic example. With 8th Wall's new, fast AR camera platform, marketing teams and 3D designers can easily create AR experiences that impress with a bit of creativity.


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