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Home / Tips and Tricks / Adobe Releases Aero App to Measure Directly with Apple's Reality Composer for Mobile AR Development «Next Reality

Adobe Releases Aero App to Measure Directly with Apple's Reality Composer for Mobile AR Development «Next Reality



As one of the household brands for creative software, Adobe is now ready to claim the artistic side of augmented reality.

Coinciding with the launch of the annual Adobe Max conference, Adobe Project Aero made its official statement on Monday. Adobe released the Aero app for iOS in the background on Friday.

Available on the App Store for devices that are at least ARKit 2.0 compliant and running version 13.2.1 of iOS or iPadOS. With Aero, users can create AR experiences directly through the app via a visual interface and without additional coding.

Image from Adobe / YouTube

"Immersive media is proving to be a powerful medium for storytelling and changing the way we interact with the world around us. Ext-generation experiences," said Stefano Corazza , AR director at Adobe, in a blog post.

"Everything is becoming a creative canvas for the millions of people who want to tell their stories in a new and exciting way – artists can build deeper emotional connections, and brands can connect with their customers in a more meaningful way AR turns the impossible into a new reality, and the only limit is our imagination. "

Pictures by Tom Emrich / Twitter Kim Pimmel / Twitter [19659006] With a library of starter assets on top of that, users can edit 3D content directly via touchscreen input and configure animations and triggers, as well as their own 2D and 3D files with support for vector graphics, Adobe Photoshop, OBJ, FBX, Import Collada, glTF and other file formats. 19659002] Once users are satisfied with their work, they can share their AR experiences with others through social media or the Aero app itself.

Image from Adob ​​e / YouTube

Originally announced at Apple's Global Developer Conference in June 2018 Adobe last year Creative invited to participate in the private beta of the app at Adobe Max.

"What I like about working with interactive media is that you can bring things off the screen into the real world, and you can create that amazing effect on people they do not know how to do it." said Gabe Barcia-Colombo, a mixed media artist and Adobe AR resident who participated in the beta.

A lot has happened in the augmented reality development landscape since then, especially regarding the possibilities of creating AR experiences via mobile apps. Since the release of the WWDC, apps like Torch and WiARframe have entered the field.

Most notably, the company that helped Adobe announce Aero has its own native option, as Apple introduced at this year's WWDC and Reality Composer released it along with iOS 13.

Although Apple Adobe, this company still has an established ecosystem of graphic design tools for developers (though switching to a subscription model may be a disadvantage for Adobe software). It's worth watching if Adobe has an impact on the growth of augmented reality content.

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