With the dust now finally settling for Microsoft's big announcement of HoloLens 2, the company is returning to provide more detailed details on some aspects of the device we do not know about yet.
Apart from a few team members The company is open to interviews and has launched a video streaming series that explores the intricacies of HoloLens 2, giving users and developers the opportunity to ask further questions. The first episode was aired on Tuesday and added some important details to the story of HoloLens 2.
The stream was hosted by Daniel Escudero, a senior technical designer at the Mixed Reality Academy, and Nick Klingensmith, a senior engineer for the Mixed Reality Academy, and Jesse McCullough, an experienced HoloLens developer who recently joined Microsoft as program manager Ecosystem Team for Microsoft's HoloLens has been discontinued.
Hand Tracking & Interface Interaction
Most first discussions were conducted I devoted myself in more detail to explaining what we already saw on stage as a demo, or in my case personally to the HoloLens 2 team on Mobile World Congress. For example, the hand tracking and manipulation of virtual objects on the HoloLens 2 is particularly impressive compared to the first HoloLens.
At one point, McCullough admits (and I agree): "There is one million wrong ways to listen for air [on the first HoloLens] and about three correct ways. " It's true that the various finger gestures required to interact with the first HoloLens were cumbersome and difficult for some to master. The new hand-tracking system is a huge leap forward, making controlling virtual objects a breeze as the system mirrors up to 25 compounds in the human hand, allowing you to perform various multi-hand interactions with amazing specificity.
During my test of Bei HoloLens 2, I put this hand to the test and did everything I could to make it fail, and it held up spectacularly. In Microsoft's new video stream, the team showed some animations that show exactly how virtual objects can be controlled with the HoloLens 2.
Benefits of the Noise Canceling Microphone and Biometric Safety Concerns
Another feature highlighted during the session was the device's noise-canceling microphone, which uses a five-channel microphone array. The microphone in HoloLens 2 allows the user to seamlessly speak commands that display text or trigger actions while interacting with your hands with virtual interfaces. This noise reduction feature is particularly critical for businesses using HoloLens 2 in a noisy factory floor or in a busy warehouse or manufacturing environment.