Over the past two years, Apple's Worldwide Developers Conference (WWDC) has become the showcase for new ARKit features. More information on Apple's many years of augmented reality wearable could be offered this year.
According to sources close to 9to5Mac Apple will support the development of games for stereo AR headsets and touch controllers. Apple is also expected to release the latest update to ARKit, which includes the detection of poses for humans, a new AR framework for Swift, and a visual programming app for creating AR experiences.
ARKit's extra pose detection is intriguing, as it could open up a whole new field of AR experiences in apps and possibly even Animojis for the whole body.
Meanwhile, the expansion of the AR development ecosystem may imperil the leading development Unity and Unreal Engine environments for AR experiences.
Support for AR headsets and peripherals should really delight AR enthusiasts. Why should Apple support this hardware, if not on its own? Or would the company be open to something like a Nreal Light ?
The inescapability of Apple's smart glasses has been well documented by insider reports and analysts. In some reports, Apple's AR Wearables will be launched in 2019 for launch in 2020, while other reports push back their arrival to 2021.
Could this be the impetus for the great revelation that the AR industry and the early adopters of tech wait for? The WWDC is only a few months away, so we do not have to wait too long to find out.