With the announcement of ARKit 2.0 at WWDC 2018, Apple is launching some powerful new features for mobile augmented reality apps this fall.
Sharing experiences, persistent content, and 3D object recognition become social, transcendent, and immersive experiences for apps, and developers are already working hard to leverage the functionality of the update.
We at Next Reality can not wait for developers to update their apps with the latest ARKit superpowers, so we'll give them a hand on some ideas they can start with. (And developers who can not wait to implement multi-user functionality can now start using Google's cloud anchors.)
) Pokémon GO
The first app that would benefit from ARKit 2.0 , is the game that has become synonymous with Augmented Reality, in "explain it to me, as I'm a five year old" introductions to the technology. That's why Google offers its Google Maps API developers to enable the creation of similar location-based games, and why the Jurassic Park franchise is planning to follow suit with The Walking Dead and Ghostbusters franchises.
But beyond the monster capture experience and the location-based game world, augmented reality in Pokémon GO is actually just an afterthought. However, ARKit's new Shared Experience feature could turn gym battles and raids into augmented reality into multiplayer melees. Instead of conducting battles only on the phone screen, they can instead take place in the physical environment. When a player starts a fight in a gym in Augmented Reality, viewers can watch the fight with their devices in the same room.
If Niantic decides not to implement a feature like this, his imitators could easily try on their own app.
An App Demonstrating How Machines and Such Work Work in Augmented Reality Jigspace has the potential to become a destination for augmented reality operation and debugging instructions for home appliances. Here's how it works: With 3D Object Recognition, users can hypothetically scan a product with Jigspace and view an animated, step-by-step sequence of operations to operate the device, making it easier to make the first cup of cappuccino with this new espresso machine
Similarly, Jigspace can show an exploded view of an item so that users can better understand how to fix standard problems such as paper jams in a printer.
So far Snapchat has relied on its own AR tech instead of ARKit. And in this department, it's not a hurdle, because are new innovations such as sound detection, background segmentation and hand recognition to call. However, it has leveraged Apple's AR capabilities, including the adoption of Face Tracking in ARKit for the TrueDepth camera on the iPhone X.
Snapchat could further enhance its current offering with Apple's updated toolkit. The shared AR experiences of the Snappables platform require users to send recorded experiences back and forth. With ARKit 2.0, these snappables could become shared experiences in the same environment.
In addition, Snapchat was able to expand its advertising portfolio with object recognition. For example, a partnership with Funko might involve unveiling AR content when users scan a character.
While Apple has outdated AR 12 Ruler Apps with its own iOS Measure app Apps like Magic Plan, which create floorplans from these measurements, have a chance on redemption.
With 3D object recognition, Magic Plan could offer the opportunity to scan furniture and decor and add it to floor plans.
5) IKEA Place
Apps that allow consumers to see furniture in their homes before buying, led by IKEA Place, can add even more functionality to their proven formula.
Now, after customers close the app, the preview of their coveted sofas disappear. Persistent ARs can return the virtual model for review later.
While real-time strategy game The Machines already has a multiplayer mode, the shared experience feature would make this tower more defensive shooter.
Multiplayer levels could be designed to be more complex and require collaboration to succeed. The permanent AR function would also add a valuable memory function to this and every game.
7) Giphy World
There are many apps for placing 3D content in the real world. But once the session is over, the content is gone. ARKit 2.0 can do these experiences for more than just one night. For example, gifs from Giphy World can be embedded in real objects through image and object recognition, and persistent AR can save the experience the next time the app is opened.
We've already seen similar features in Mirage World, which uses a combination of computer vision and location for persistence. ARKit 2.0 may have just written the death sentence for this app.
8) NBA AR
Why play basketball in AR itself? With shared experience, apps like NBA AR might allow you to play HORSE or maybe even a 21er game with multiple players and save the games with persistent AR.
The persistence could also come for the new 360 portals in the NBA AR app, which allows users to place a portal in a specific part of their home and later come back to it.
9) Monopoly, Risk & other board games
Okay, this is not a specific app, not a category. But with Apple's WWDC keynote, we've already seen what Lego can do with 3D object recognition, shared experiences, and stubborn content. It seems quite obvious that the board game makers could also engage in this action by releasing accompanying AR apps for their titles. Shared Experiences is the clear feature that can best be used for board games in AR as no one plays board games solo.
Another option of ARKit 2.0 would be to scan the game board to start a game time to get to the breakpoint, then scan the game and parts again to save their positions with persistent AR. This is something that Kramer and Newman could have used for their ongoing game of risk. Alternatively, after scanning a physical game board, players could place virtual game pieces on their views of the board. AR could also help preserve the integrity of games like battleship, where secrecy is paramount.
10) Skylanders Revival
Our latest recommendation also includes an AR app that does not yet exist. At the beginning of this decade, the Skylanders game Franchise was glowing with the Preteen set. I know that because my own son was obsessed with the game and constantly urged me to buy new characters. Disney and Lego were preparing their own rivals, but the entire segment has lost steam since then.
Object recognition could revitalize Skylanders and the game-to-game genre by streamlining the way characters are introduced into games. Portals and NFC chips are no longer needed; Players could simply scan their characters to import the characters into their games. We've already seen how Lego wants to use these new features, so we should not assume that this idea will remain exclusive for a long time.
What other apps would you like to see with the ARKit 2.0 functionality? Let us know that in the comments below.