As competitors focus on building AR cloud platforms to provide AR apps to mobile apps, Ubiquity6 takes a step in the opposite direction.
On Monday, the company opened the tool Display.land public to the general after the "Early Access" launch in September. The platform allows anyone to capture digital 3D maps of real locations using just the standard camera of a smartphone or tablet. In addition, the 3D scans are provided centimeter-accurate with geotags.
A mobile app for iOS and Android makes it easier to scan your environment. Once the environment is captured, users can upload the data to Ubiquity6 servers for processing. Once the results are available, users can apply hotspots or 3D effects to the scene in the app's editor mode.
For users, if they're happy with their edits, they can publish them and share or unlock the GPS pins hide and make the models public or private.
Once published, the 3D models can be shared with others via a web Link for viewing through a desktop or mobile browser (the file can also be downloaded). Since Display.land supports the WebVR standard, users can examine these 3D scans from any VR or AR headset with a compatible browser. This means that the Magic Leap One and the HoloLens 2 can display the content in AR.
The platform itself also acts as a social sharing platform, similar to an Instagram for 3D content. Through the app, users can browse other creations, explore them in a guided tour of hotspots or in free form with touchscreen gestures, share content with others, like or comment on posts, and follow their favorite creators.
"Display .land is the world's first user-created target of "Anjney Midha, CEO and co-founder of Ubiquity6, said in a statement that virtual spaces are shared on a 1: 1 scale with the real world." "Since launching in beta We saw Display.land's community map and shared thousands of real-life sites in over 50 countries, from graffiti-filled streets in Barcelona and cafes in Tokyo to secret gardens in London and underground bunkers in Sausalito. Every day, Display.land people learn new things about the cultures of others around the world by sharing the spaces they love. "
I had the opportunity to play around with Display.land during the early access phase, recording a 3D scene is like mixing the ARKit / ARCore process with a horizontal surface for anchoring content and video Taking a panorama photo is found, but more walking around.
When users walk around a subject, an ad notifies them of their progress There is a minimum threshold for recording a scene, which is where I would normally stop and the results are inconsistent.
When browsing the display However, there are some really stunning examples of the tool used. One of them, Sk8orDie by Valerio Paolucci, shows an empty skateboarding paradise where every inch of graffiti (my favorite is the SLAYER logo) is visible. Paolucci's notes also describe the process of capturing the topic as a beginner's guide.
And the Display.land community is active. Midha himself is perhaps the most active, who follows me first on the platform and is definitely the first to congratulate my first published model, a scan of an engine in my local gym. In less than 24 hours, this project was explored 16 times and received 12 likes and six comments. Although this is likely to be a product of a small community given the early access phase before today, it is certainly a sign of an active, dedicated community.
Sure, it's not exactly the AR cloud platform we expected when Ubiquity6 came out of Stealth, but it's actually a logical step toward that final state. As users scan their environments, they create a digital copy of the world that provides the foundation for multiplayer experiences, consistent content, and realistic occlusion. At the same time, Ubiquity6 is opening up the growing market for 3D scans, where Jaunt exited Verizon after switching from VR to 3D scanning.
In an interview With Next Reality, Midha hesitated to call the technology of Ubiquity6 "AR Cloud" share some of the same characteristics. Instead, he sees Display.land as a creative platform and a photogrammetry solution with built-in SLAM tracking that provides users with realistic scaling rather than a developer platform anchored behind an SDK.
"Unlike the rest of the technology in AR / VR, where people say," Let's build more technology. "I believe our goal is to deliver a product and end-user experience in 700 million hands "It does not depend on a number of other engineers or programmers to figure out how useful this is, and in our view, you can not use either AR-specific or VR- Being Specific is Reality. & # 39; You Have The Real World, [and] You Have The Internet, [and] This is a way to merge the two, and you can merge those two from each device you own Level. "
At At least it's an interesting change with some creative possibilities. But it's also the first step in a potentially groundbreaking AR creation platform.