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Home / Tips and Tricks / ARCore 1.6 Supports Developers with Enhanced Lighting and Screen Capture Support «Mobile AR News :: Next Reality

ARCore 1.6 Supports Developers with Enhanced Lighting and Screen Capture Support «Mobile AR News :: Next Reality



Christmas arrived early for ARCore app developers when Google unpacked some iterative enhancements to the augmented reality toolkit in version 1.6.

The first improvement comes in the form of improved lighting in Sceneform, Google's 3D rendering library, before Javascript. The lighting is now set by default to ambient light with neutral or white tones instead of yellow in earlier versions. The result is more natural 3D content. Objects will also appear more realistic based on ambient light, such as the reflection of red and orange at sunset.

"The magic of augmented reality lies in the way it connects the digital and the physical world," says Ashish Shah, product manager for Google AR & VR, in a blog post. "To truly immerse AR experiences, digital objects must look realistic ̵

1; as if they were actually in your room – this is something we continue to prioritize when updating ARCore and Sceneform."

image via blogspot.com

Google has also added support for screen capture and recording in Sceneform. This allows developers to add scene recordings and recordings to their apps, making it easier for users to share experiences with others. In addition, the feature makes it easier to record developers when they create demo roles for their apps.

Google / YouTube image

The latest version of ARCore The app is now available on the Google Play Store. On the consumer side, Google's update also promises improved performance and battery life with less memory usage.

Google has also officially supported new smartphone models, including the Samsung Galaxy A3 and the Huawei P20 Lite. In total, ARCore now supports 104 Android devices, including 14 models for the Chinese market. According to Google, the total population of ARCore devices is now 250 million.

Image via Google

Since the release of ARCore 1.0 in February, Google has continued to work on improving its augmented reality platform. And because the toolkit is not embedded in the Android operating system, but packed into an app, Google has an advantage over Apple, which requires operating system updates for new ARKit features.

However, Google is still lagging behind in feature counting, as ARKit 2.0 offers apps support for persistent content and objects, though few apps actually use these latest features.

While Google may be nimble on distributing ARCore, Android is still a downside to Google over iOS upgrades for operating systems, as Google has undeniably tried to bring the various device manufacturers into conflict with the latest version of Android. However, by adding another range of mobile phones to the list of supported devices, Google has managed to create a wide AR network via recently released flagship and budget models.


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