A newly filed patent application by Disney Enterprises, Inc. taunts more augmented reality lightsaber duels for either home gaming or for the upcoming media giant's Star Wars theme park.
The patent entitled "Augmented Reality Interactive Experience" describes a system that includes a networked application on computers and head-mounted displays that are also connected to peripherals that transmit and detect infrared light, and an "AR Star Wars AR Gaming ” width=”452″ height=”452″ style=”max-width:532px;height:auto;”/>
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Players wore swords or blasters that The application would run the experience and keep the number of IR hits in. The patent also points out that an implementation of this patent could include an imported smartphone that functions as a computer, display, and IR detector.
In the discovery of d It patents the Orlando Business Journal that the patent indicates potential augmented reality games that were opened in Disney's Star Wars Galaxy's Edge Parks in 2019. Last year I spread similar speculations. Certainly, the term "AR venue" means an amusement park attraction. However, the references of the inventors show a potential AR experience at home.
The inventors listed on the patent are Nathan Nocon, Senior Manager of Hardware Engineering for The Walt Disney Company and Katherine M. Bassett, Research & Development Manager, Disney Consumer Products
According to Bassett's LinkedIn profile, she previously worked on the Star Wars Jedi Challenges AR headset. Another patent application entitled "Systems and Methods for Tracking Objects for Augmented Reality" describes the lightsaber controller and the tracking beacons used in this gaming set. This patent was released on September 7, 2017, just days after Jedi Challenges was available for pre-order.
Given the pedigree of consumer products and the well-known smartphone implementation, this patent could provide a preview of a next generation Jedi challenge game. With enhancements in ARKit and ARCore, horizontal and vertical surface tracking could be sufficient to set the boundaries of an "AR location" for gameplay.
As with most patents, the described technology does not necessarily guarantee a real implementation. However, given the patentee's current products and forthcoming attractions, it seems likely that we will find out whether it will actually be realized within the next year.