The augmented reality area is brutal, and that means the directions are rapidly changing to meet the demands of the marketplace.
This seems to be the strategy behind the latest version of the DreamWorld AR startup and its latest device called DreamGlass Air.  Unlike the company's previous device, the DreamGlass, which was more of a 3D-content immersive AR headset designed to compete with similar devices like the Meta 2, DreamGlass Air focuses on affordability and portability cost.
In this case, the cost of focusing on these two aspects is simple: DreamGlass Air is not so much "AR" as a content-oriented, handheld 2D headset display, for which there's something years later from companies like Sony and others.
But what does it do as a portable private display, that's good? The headset offers a 90-degree field of view with an aspect ratio of 18: 9 and delivers impressive visual effects (listed as 2.5 KB). The headset is tied to a separate, Android-powered computing unit, which in combination with the headset, according to the manufacturer offers an uninterrupted game time of about five hours.
I actually had some time to test the prototype version of the device, which is not ready yet and not ready for primetime, but the tests gave me a general idea of how the DreamGlass Air works. While you can copy files (videos, photos, documents, and so on) to the computer via USB to view content on the portable part of the device, they are best for mirroring content from your smartphone or laptop.
Audio A jack provided via a 3.5mm screen or via a Bluetooth headset connection and the device supports Wi-Fi. According to the company, the device can also be used to mirror content from tablets, game consoles such as the PlayStation 4 and even drones.
I've never been a fan of this kind of 2D home theater displays, and since we rarely see them in the wild. It is a safe assumption that most people agree with the public. The DreamWorld team seems to rely on affordability to change the public's interest in this dynamic.
Aside from my skepticism, the truth about what the public wants is being tested. The team behind the device launched a Kickstarter campaign for the device on Thursday with the goal of spending $ 15,000 over the next month to collect. The basic version of DreamGlass Air sells for $ 489 (basically $ 500), which is expensive for such a device with minimal use, but early backers will be able to get hold of one for $ 269. The company plans to ship DreamGlass Air to early supporters in December.
I think it's important to mention this here The images shown on the Kickstarter site showing a 2D image floating in front of you are not really what it looks like. After my tests, the device projects only one image onto the lens in front of your eyes. In the demo unit I used, there were no "floating windows in the room". (It's getting more and more important to point out the peculiarities of this type of marketing material as we now have devices that offer such floating virtual screen experiences.)
I'm not so sure about the DreamWorld team The DreamGlass Air is worth a bet, especially now that we have made advances in the form of devices like the Vuzix Blade, the Moverio Wearables line from Epson and others. Carrying something like the DreamGlass Air, which is light (150 grams), but still quite big in the face compared to the limited functionality it offers (I used my prototype with a Bluetooth mini mouse) is, seems to be a small step backwards.
Still, money is talking, and if the team's crowdfunding campaign works, we may need to consider a new heads-up device and the following Android copies