Finland-based Rovio, one of the pioneers of mobile gambling, is now ready to break new ground in Augmented Reality with its Angry Birds franchise.
Along with his AR Development Partner, the Swedish-based publisher Resolution Games, the publisher follows Angry Bird's FPS: First Person Slingshot for the Magic Leap One with a return to his mobile roots in Angry Birds AR: Isle of Pigs, The on April 29th in the App Store for ARKit-compatible iPhones and iPads.  Next Reality recently had the opportunity to enter the practice area with a pre-release build of the title, and decided to compare it to its AR predecessor for Magic Leap.
The app is free, with in-app purchases and Unity ads that provide monetization options to the game makers. If you set it on fire, the game will start with 40 levels, but more will appear later.
This issue of Angry Birds is very different from other mobile titles. Instead of presenting a standard mobile UI and then transporting the players into Augmented Reality to play the game, the entire UI of that game (after the logos of the game studio are displayed) will be in Augmented Reality.
The players are put into the experience of scanning surfaces from the beginning; As such, the game takes additional steps to ensure that players find a suitable place to anchor the game in the real world.
The premise of the game is the same as always: players hurl their angry feathered friends into makeshift forts built by green pigs in as few turns as possible to earn coins, to unlock additional levels.
Visually, the Augmented Reality experience for the iOS edition is very similar to the Magic Leap version, as players have to walk around the virtual fortress in their physical space to find weak points in the structures and try them shoot down, but Smartglasses Are Its Destiny ” width=”270″ height=”270″ style=”max-width:532px;height:auto;”/>
Pictures by Tommy Palladino / Next Reality
While The experience does not waste time trying to convey this position to players, as the second puzzle of the first level allows the players to find a hidden opening at the back of the structure to hit a box of dynamite and to overthrow the entire structure with one shot.  However, there are some important differences to the Magic Leap experience. For example, ARKit does not yet have the spatial data processing capabilities of Lumin OS, so the content of Isle of Pigs does not have the environmental awareness or occlusion of FPS . Rather than bouncing projectiles off walls or rolling pigs off tabletops, players can see figures or items disappear into the ground or fly through real world obstacles.
Magic too The Leap 6DoF controller acts as a virtual slingshot. The iOS version overlays the slingshot in the foreground of the camera view. Players move down the screen to activate their weapon. And indeed, my limited experience with the mechanism was slightly better known and more comfortable than with the Magic Leap controller, whose goal was far from accurate.
Another contrast between the iOS and Magic Leap versions is that ARKit can work outdoors. (Sure, Magic Leap can work outside under limited conditions, but is not designed for outdoor use.) Although I work with a pre-release build, the app still had a bit of trouble finding the floor outside. Once it was oriented, the level remained stable throughout the level.
As with most mobile AR games, experience should be played with a portable headset rather than a small handheld window. AR adds another dimension to familiar gameplay, but it's just a bit unnatural to walk through the game at eye level with a device.
However, Rovio and Resolution with the franchise are on the right track, as this is not the case, just a mobile game ported to AR to be in AR. The game is fun and uses immersion as an in-game tool that forces players to get up, move and possibly even bend their bodies to succeed.
This type of game design will be the key to advancing games for the AR hardware. Therefore, these mobile experiments are now an important practice for the future of gambling.