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Home / Tips and Tricks / Hands-On: Magic Leaps Create App is a Powerful Way to Invent Your Own Reality Almost Everywhere «Magic Leap :: Next Reality

Hands-On: Magic Leaps Create App is a Powerful Way to Invent Your Own Reality Almost Everywhere «Magic Leap :: Next Reality



Since we got hold of the Magic Leap One last week, we have methodically explored each feature and reported step by step on our findings. Earlier this week, we looked at the App Screens (a video viewer) and the Helio app (an AR web browser). This time, we'll look at the Create app, an experience that allows you to fill the real world with objects that transform the way you live your local reality.

One reason why we started with the app Screens and Helio This is because these are the most accessible apps that are offered on this device in the form of tools that the average user might immediately find useful. Watching videos and surfing the Internet dominates much of our time, so it's important to get these basics right, and Magic Leap did.

But now it gets a bit more complicated than the idea of ​​spending time in virtual worlds whether they are in VR or AR is still a concept that is foreign to most consumers.

Although most are now familiar with small portholes in AR Immersion from Snapchat and mobile apps through ARKit and ARCore, the Magic Leap One hopes Create App As the next step, users can spend time with AR using persistent interacts with virtual objects that react to your real environment. For most, this behavioral change is indeed an important "leap" in terms of interacting with digital content, which is why Magic Leap faces a major challenge. Is the Create App able to meet this challenge? Let's Find Out

Before you can get started, you need to scan your real environment to create the WorldMesh that will use the Create App virtual elements. Depending on the environment, this can either be a quick and fun process or a rather tricky and somewhat lengthy exercise. In that case, I decided that I wanted to get away from the perfect conditions of a well-lit, controlled room and try the Magic Leap One in the wild: a New York City cafe.

The IR projector flashes between the lenses and the waveguides of the Magic Leap One. Picture by Bryan Crow / Next Reality

The lenses that house the waveguides on the Magic Leap One are slightly shaded (similar to cinema 3D glasses), so my decision was to do so at night in a dimly lit cafe to try & # 39; t be optimal. In addition, half of the cafe was filled with windows, another no-no when it came to creating the WorldMesh card. But that's what I wanted – less than optimal conditions. Nonetheless, I am pleased to report that, despite some areas that simply could not be mapped due to darkness, windows, etc., the mapping process was largely successful.

Image by Adario Strange / Next Reality

Part of the mapping process involves creating points around you, which will be confirmed if you successfully take a look at a specific destination. This aspect of the mapping process makes it a game that makes the process far less boring than would be possible without this game-like aspect. But even in a well-lit room, I still need to experience a mapping session that does not return multiple scopes that have not been successfully mapped and require additional mapping attempts.

Image by Adario Strange / Next Reality

Once your WorldMesh is established, you can start creating Start your AR world. As with most apps on the Magic Leap One, launch the Create app by selecting it from the main circular menu area. You will then be presented with a somewhat less modern, rectangular menu with the options to start your world with virtual objects.

On the left side of the menu, the content options are displayed so you can choose between brushes (a traditional brush of Tilt Brush but far less powerful), stickers (persistently place), virtual stickers each in your imaged environment) , Blocks (think Lego in AR), gadgets (a bunch of surprisingly interactive devices, including flashlights), characters (simply the best part of Create, offers living dinosaurs, turtles, and knights), and worlds (tiny trees, foliage, and nature corners, which you can place anywhere.)

Image by Adario Strange / Next Reality

On the right Page we have our controls that allow us to grab objects, freeze animated elements, copy elements (Cloning) to delete a certain element (which disappears with a satisfying "puff" of magic dust) or to remove all elements from the world

In the lower level of the menu there is also the option to set the visibility of WorldMesh – or turn off (which may be helpful if you want to find out why certain elements behave in certain ways), scan a new WorldMesh, turn on or off music and general sounds, and save or load previous environments.

The style of the virtual objects is quite uniformly simple and whimsical. The goal was clearly to show the end users and developers how fun it is to create AR environments rather than presenting something profound or serious. Although the Magic Leap One is not recommended for children, I think most children would really enjoy the Create environment. That said, I think in the near future we'll likely see other create environments that are more intensive ecosystem matures. Imagine a Alien: Covenant set of options that allow you to run around fallen alien ships, otherworldly plants, facehuggers, and of course a few xenomorphs, while the eerie music of alien The Franchise is pumped over the spatial audio around you. I can not wait!

At the moment, the Create experience is much tamer, allowing you to place things like two knights on a table, who immediately recognize each other and start fighting. My favorite part of the Create experience is watching the characters – from a flying turtle to a dinosaur to a flying saucer – recognize and consider both virtual objects and real structures mapped by them.

Anyway, find a few flaws. Unlike in VR, where you can go straight to a virtual character and examine your skin in great detail as you walk around, Create keeps you at about a foot's distance. So when you come closer to take a closer look, the virtual object is truncated or your face just moves through the character or object.


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