Want to inject a little more juice into your HoloLens? Unity can familiarize you with stand-alone Windows platform hologram emulation.
The name seems to have skipped the marketing decision-making process, but the tool allows developers to wirelessly pack Universal Windows Platform applications on a Windows PC. Connect to their HoloLens to see 3D content.
"Standalone Universal Windows Platform Holographic emulation is the next step in holographic emulation and extends its functionality beyond the Unity Editor," wrote Lukasz Pasek of Unity in a blog post
Leveraging the computing power of a PC, HoloLens users can enjoy complex 3D content, dense point clouds, and large CAD models, which are much more complex than HoloLens can handle via its CPU and GPU, while all of its sensor data is used in real time. A limitation of this approach is that a robust Wi-Fi network is required.
While this method was previously available in Unity for faster development cycles, this new method allows developers to package content in an app to install on a PC. and view the content of HoloLens through the Holographic Remoting Player app.
Comparing the capabilities of the HoloLens to the Meta 2 is usually inconsistent, considering that the former is wired wirelessly and the latter is wired to a PC. can retrieve more processing power. In some cases, this wireless tethering could even get to grips with the field of processing power, as HoloLens users now have the ability to leverage their PC's power for more intensive applications.
Requirements for playing with Standalone UWP Holographic Emulation are Unity 2018.2 Beta and Windows 10 Anniversary Update or higher. Pasek describes the steps for getting started with the Unity blog.