In contrast to the last games in the series, Resident Evil 7 is first a horror game and then an action game. But that doesn’t mean you shouldn’t worry about your arsenal – on the contrary, to survive the Baker mansion, you’ll need to master all of the game’s weapons. To theAster them, but you have to find them first. Some of them are naturally acquired and can be found within sight, while others are hidden in areas you may not expect.
This guide will help you get your hands on every single weapon Resident Evil 7 (in the closest possible linear order). You will need it.
The grenade launcher will be available once you find the Crow Key in the Old House annex. Take it back to the main house to unlock the door in the observation room (the room with the stuffed deer on the second floor). The grenade launcher is in there, but use it carefully as ammo is scarce.
The M21 shotgun is more powerful than the M37, although it fires fewer shells before it needs to be reloaded. Even so, it’s well worth using and you can actually get it pretty early. Once you’re out of the house, you can take the repair kit under the porch and use it on the broken shotgun in Grandma’s room. Once you’ve weighed the broken shotgun down on the statue in the main hall to grab the M37, you can swap it out again. And if you’ve used the first repair kit on the broken gun, don’t worry – there’s another one. Take the treasure photo (showing the mannequin head) in the storage room next to the master bedroom on the second floor and locate the head in the first part of Lucas’ test area.
Purchasing the M19 pistol is similar to purchasing the M21 shotgun in that it requires the repair kit. This time, use the repair kit for the broken gun in the trailer to get your hands on the M19.
The MPM is the pistol you find in a drawer in the first storage room after you get on the tanker. It is your only weapon at this point, so use it well.
P19 machine gun
You will first use the machine gun during the flashback tape that you will play on the tanker as part of the story. You can get it back later when you find the captain’s locker key on the locked side of the bunk room after receiving the caustic part as part of the story. It’s on the table in the Crew’s Room on the second floor. Take the key back to the captain’s cabin on the fourth floor and use it to unlock the locker.
As with the machine gun, you use the survival knife in the tanker’s rear panel first, but it’s easy to find on the second floor right in front of the elevator sticking out of an overturned table. You have to climb down the elevator shaft from above to get out of the broken exit below and find the knife.
Glue bombs are a fantastic tool to destroy from the tanker Resident Evil 7. They are everywhere. Collect as many as you can. The easiest to find is the control room in the tanker area on the fourth floor.
The crowbar is only available for one fight – one that many players won’t even see, depending on the choice they make about three-quarters of the way through the game. Suffice it to say that it is being used well. If you choose Zoe before Mia during the boss fight, you will receive the crowbar.
The Albert Pistol – its name refers to the villain of the Resident Evil series, Albert Wesker – is the most powerful pistol in the game. You will briefly use a souped-up version of it during the final boss fight, and a slightly worse version (only three in the chamber) will thankfully be automatically available in every storage box for subsequent playthroughs.
The circular saw is a powerful melee weapon that is only unlocked by beating the game in less than four hours.