is the search engine company's cloud gaming service. So far, the only Android phone you can play on is a . While Google says support for other Android phones will come in 2020, curiosity exceeded my patience. I wanted to try the service on my and wanted to find a way. I used Stadia almost perfectly on my non-pixel phone.
Before we get started, I have to tell you that the app I used to download Stadia to my Galaxy phone is not an official Google app. This workaround is not approved by Google. Downloading or installing apps that are not officially from the Google Play Store or from a well-known publisher (e.g.) can be dangerous and expose your phone to malware. For this reason, CNET cannot recommend that you follow the steps that I will take shortly. I took a personal risk and only share it here to entertain and inform.
The method I came across was ridiculous, though it took an extra step to make Google's games stream flawlessly. This works on most Android phones and requires a Bluetooth controller, ideally a PS4 Dualshock 4 or Xbox One controller. No direct connection is required either, as the Stadia works wirelessly on a Pixel phone, unlike using the service.
My first and most important step was ($ 69 at Walmart) and a controller. A $ 10 monthly subscription is also required to use the service. Although I have not (yet) bought the Premiere Edition, I have received a Buddy Pass, which is available in the original Founder's Edition and with which I can use the service free of charge for three months. Remember that Stadia only works via WiFi and not via mobile data.. Google's cloud gaming service is currently available through the purchase of the $ 129 Premiere Edition, which includes a Chromecast Ultra
With a ready-to-use Stadia account, it was time to pair my Bluetooth controller with the Galaxy S10 Plus. The process to put the controller into pairing mode depends on the manufacturer. I chose a PS4 DualShock 4 because I didn't have access to the official Stadia controller. I checked if the bluetooth controller works. Otherwise, a direct connection to the phone must be established using a USB cable. Fortunately, it worked.
After I paired the controlled phone with my phone, the step "hit your forehead because you didn't think about this earlier step" followed: Open the Chrome browser on my Galaxy phone and type in Stadia.Google .com. This led me to a page with links where I could buy the Premiere Edition and download the app. I didn't click on it. Instead, I clicked on the menu (these three dots at the top right) and ticked the box next to "Desktop Site". The page was reloaded and took me to the Stadia login page.
Here I entered my stadium information and then called up the games on my account. From here, I used my finger as a mouse to select a game, Destiny ($ 18 at Walmart) 2, and off we went.
Except that there was a little problem.
The Chrome app didn't read all of the input from the controller, so you can move and jump, but not much else. Fortunately, I found my workaround, but there are some limitations, namely a modified app that I would have to load onto my phone.
GitHub user Sigmaxipi modified Chromium, the mobile open source version of Google's browser, and launched a new Chromium for Stadia app. This app changes the way the browser recognizes input from a controller so I can shoot, use with the game menu, reload and so on. All I had to do was load the APK and log in to Stadia in the browser to start playing.
This workaround for Destiny 2 was played with little delay, and there was no need to change the controls in the game's options menu. I found that it works with an Xbox One controller as well as another manufacturer's Bluetooth controller.
How did it go? My unorthodox approach gave me, an avid gamer, the preview I was looking for to try out Google's intriguing Stadia streaming service on my currently unsupported phone. It was great. I am still on the fence about Stadia as a service because I want to make sure Google gets enough titles before I accept the high cost. But I liked enough of what I've seen so far to know that cloud gaming is the future – one that doesn't get on my phone quickly enough.