On Wednesday, in addition to uploading another group of videos from his L.E.A.P. On their YouTube channel, Magic Leap launched a new video series for developers called Spacebar.
The new series consists of interviews with developers about their insights, experiences and recommendations for development with Magic Leap One. Dan Miller, VR / AR evangelist at Unity Technologies, served as the first guest on the Spacebar. Brian Schwab, director of Magic Leap's Interaction Lab, sat down to interview him.
"Once people realized all the capabilities that existed The Magic Leap One is where the moment has come when people really get excited," Miller said. "There's a lot to do with Handheld AR, and they can create interesting experiences, but people really want that on the headset, they want to be able to walk around, want to be untethered, they want to be able to use their hands, and interact with things like them Doing the Daily Routine. "
If the four-minute interview is not enough to gain new knowledge about Magic Leap, then LEAP's latest quintet of recorded technical sessions should do the trick.
There are a couple of Lumin OS sessions in this group of videos. First, the company provides an overview of building a Lumin OS app from scratch, with a special focus on the Lumin Runtime application framework and the unique features of the operating system.
Magic Leap contributor Leonid Zolotarev, senior director of the browser / application framework and web platform: Victor Ng-Thow-Hing, senior engineer, Praveen Babu, senior technical manager, and Lorena Pazmino, senior UX designer, led the session , Next up was Blake Taylor, head of graphics, Magic Leap John Cannon, chief creative engineer, and Mike Tucker, technical director, discussed their experiences developing Tonandi, which was originally built on high-end PCs and for the GPU of Magic Leap One had to be optimized to maintain the desired frame rate.
"We had a rude awakening when we finally got to Magic Leap One, and when we finally saw the show, there were some scenes that were just awful," Tucker said. "It was clear that the frame rate could not keep up with the system, and to truly experience Magic Leap One, it really has to keep up with 60 Hz."
Another session is about Magic Leap take over the AR cloud or what the company calls shared reality. After Karen Stolzenberg, Senior Interaction Designer, introduced the concepts of Shared Reality and Casting, the Shared Experience Service in Lumin Runtime, Rohit Talwalkar, Senior Application Development Engineer, considered casting considerations.
Then, Jehangir Tajik, software architect and network services manager, discussed the synchronization of the environment while Colman Bryant, senior designer, reviewed some custom use cases.
Last but not least, Chris Steinberg, Senior Software Engineer at Magic Leap, and Senior Interaction Engineer Maria Montenegro, give an insight into the workflow and Magic Leap One features that the Magic Leap teams use internally.
The session will focus on Zero Iteration use cases, a development paradigm in ML Remote that reduces and simulates build and deployment time or world environment data for app testing and Environment Kit's built-in mesh computing tool Lumin SDK.
To date M agic Leap has training and discussion sessions worth nearly 13 hours from the L.E.A.P. uploaded. a conference with YouTube and the keynote address for three hours without a break in the bathroom.
So, if you're looking for something to learn the best practices in developing AR apps for Magic Leap One, leisurely with YouTube and a three-liter Mountain Dew.
However, if you're under time pressure and missed the initial event, you can also read our own summary of key keynote information.