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Home / Tips and Tricks / Magic Leap releases a series of video sessions from inside the L.E.A.P. Conference «Magic Leap :: Next Reality

Magic Leap releases a series of video sessions from inside the L.E.A.P. Conference «Magic Leap :: Next Reality



Magic Leaps recently published L.E.A.P. The conference was free for anyone who signed up on time, but if you were unable to make the trip to Hollywood, the company posted a video of a few sessions that took place within two days.

The Meetings, These are really discussion forums, spread across three videos entitled "The Art and Design of Dr. Grordbort's Invaders," "The Making of Create," and "Best Practices for Mixed Reality Design."

At one of the panels We meet with some people in the Magic Leap Studios who helped create the Create app. This gives us a more in-depth analysis of the people presented to us last week.

On another panel, the Weta Workshop team, including the studio's game director, Greg Broadmore, talks about the year-long process of creating the game.

Other Weta Workshop team members on stage included Jordon Carlton (game programmer), Jimmy Baird (lead game designer), Brian Jennings (lead-level designer), and Simon Baker (senior visu) (19659002) Together, the team gave much more insight into the way the incredibly well-developed title was developed for Magic Leap's "Spatial Computing" dynamics.

The less structured but perhaps most useful (for developers) video is the LEAP Roundtable on Best Practices.

In this session, by Aleissia Laidacker (Interaction Director) of Magic Leap Brian Schwab (senior art learning resource instructor), James Powderly (director of user experience and interaction), Jeremy Vanhoozer (creative director, Savannah Niles (lead Designer) and James Everett (Producer) of Weta Workshop outline how to properly craft experiences that leverage the capabilities of immersive computing on the Magic Leap platform.

Even if you've managed to attend the event, Die Video sessions are a great summary and analysis of what the Magic Leap team is trying to do.

The videos can also be used to inspire independent producers to make the system practical and effective in their endeavors step by step to bring Augmented Reality into mainstream, with developers and creative artists.

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