After publishing two lots of videos from L.E.A.P. At the developer conference, Magic Leap made the seedling session of Insomniac Games available to the public.
With Joel Bartley, leading gameplay programmer for Insomniac Games, and Michael Liebenow, senior software engineer for Magic Leap, the session explores how to integrate a 3D engine into an app using the Vulkan API.
"We support two low-level rendering APIs, both Vulkan and OpenGL, but we believe Volcano offers more possibilities for optimization, which is especially important if you are trying to get as much performance as possible out of a mobile system This is one of the main reasons why we recommend Volcano for your development, "Liebenov said during the session.
In addition, Magic Leap released a session on CPU optimizations applied in . Grordborts invaders from the Weta workshop and Magic Leap's own Create app. The session includes Magic Leap programmer Joe O & Sullivan, chief software architect Randal Hand, and game programmer Brian Sox. It also describes the techniques used to ensure that the apps work well on the Magic Leap One.
The second video that was uploaded In previous releases, however, the best practices for developing Magic Leap apps through Unity were reviewed. Moderators Dan Miller, VR / AR Evangelist at Unity Technologies, and Abhijit Lothe, senior software engineer for Magic Leap, review the recommended settings in Unity, the persistence and application of these practices in the Drive app.
Slowly but surely, Magic Leap unpacks all the knowledge that its experts and development partners have shared with the LEAP conference participants last month. So if you do not go to L.E.A.P. You can experience for yourself what the participants have learned. Unfortunately, Magic Leap may not be able to replicate all the games you missed on YouTube.