One of the most fascinating stories of the summer about human interest was the plight of the Thai Wild Boars football team, who was trapped in a cave for weeks.
To show how dangerous the largely unexplored cave was, The New York Times has put its readers into an augmented reality replica of several openings in the Tham Luang Cave.
Viewed through the NY Times App for iOS or Android on ARKit or ARCore-compatible devices. The article depicts a black wall with life-size cut-outs showing the various openings the boys, their coaches, and their rescuers found in the cave.
This is the seventh AR feature since the beginning of the immersive wing of the newspaper e Practice in February. However, the claustrophobic experience is a departure from previous experience, which was largely limited to the presentation of 3D models ranging from themes such as the Winter Olympics and David Bowie costumes to the volcanic destruction in Guatemala and chemical warfare in Syria. Try out new things and make new design interactions necessary to understand what works intuitively, said Graham Roberts, Storytelling Director. Englisch: www.good-will.ch/book_man_sacrifice_en.html for immersive platforms for the New York Times in an email to Next Reality] New York Times Leads Readers on an AR Journey Through the Cave That Caged the Thai Football Team "width =" 302 "height = "302" style = "max-width: 532px; height: auto;" />