Nickelodeon wants to break new ground with a new series experienced in virtual and augmented reality
Developed under the working title Meet the Voxels the series will be one of the first animated series to feature have been completely developed within a game engine, including real-time capture of face and whole body shots.
"Our vision is to leverage the real-time technology we've researched in the lab A creative approach that blends with children and their passion for video games," said Chris Young, SVP of the Nickelodeon Entertainment Lab. "We designed this next-gen animation workflow and filled it with characters that can exist on different platforms from day one."
The main characters in the series are a family of video game characters and their corresponding Hijinks games. "Chris is helping lead the Nickelodeon animation towards a completely new content creation studio," said Chris Viscardi, Nickelodeon's senior vice president of animation. " Meet the Voxels represents a significant development in transforming this content dream into a production reality."
According to a Nickelodeon spokesman, the production team did not opt for a game machine to develop the series. However, Nickelodeon's former Immersive Content Initiative used the Unreal Engine for its SlimeZone VR experience.
However, the Unity performance capture feature described in the studio announcement has been announced with its Facial Preview AR Remote Component for easy motion capture and Project MAPS for AR content development.
Entertainment companies have taken over AR quickly for their properties but Nickelodeon could manufacture content for the technology