Higher fidelity 3D content and next generation AR experiences require more processing power than most modern AR headsets and mobile devices can handle. But Nvidia introduces a new cloud-based solution to meet these needs and transfer AR content to today's devices.
Jensen Huang, CEO of Nvidia, unveiled the company's new AR software during a keynote presentation at the Los Angeles Convention Center, which was held as an introduction to Mobile World Congress in Los Angeles.
With the CloudXR SDK, app developers can run high-resolution 3D content on mobile devices, AR headsets, and smart glasses that would otherwise require desktop computing power.
The platform allows devices running mobile processors to transmit pose and other location information to Nvidia servers where CloudXR will render the 3D content for display in the user's real world and to the application on the Nvidia server Device returns.
To demonstrate the capabilities of CloudXR, Huang and his team demonstrated a detailed 3D prototype replica of a prototype a McLaren Senna sports car – available in retail for nearly $ 1 million – in augmented reality with a smartphone and the Verizon 5G network.
The experience came from an app developed with the 3DX CloudXR SDK Created with Autodesk VRED 3D design software and streamed through a virtual machine hosted on an Nvidia Quadro RTX 8000 server Nvidia is closely related to the graphics chips for PCs and mobile devices. This reputation seems to support the company's newer capabilities as a solution for running AR hardware. Currently, his Tegra processor is shredding the content of the Magic Leap One's spatial data processing.
The company has also begun to expand into other areas of the AR hardware ecosystem. Over the last two years, Nvidia researchers have published reports documenting their innovations in the field of near-field display and dynamic focus tracking.
But it's really the software that helps developers take advantage of their hardware. Nvidia has already introduced its Drive AR platform, which allows car and accessory markers to create augmented reality apps for auto AR displays. With CloudXR, Nvidia extends its reach to devices that will deliver AR experiences in the near future. Although AR headsets such as HoloLens 2 and Magic Leap One are self-contained, they are limited by mobile processors. Microsoft solves this problem through its own Azure cloud service, but Nvidia provides another option outside the Microsoft ecosystem.
In addition, mainstream AR apps are now the province of iPhones, iPads and Android devices. With CloudXR, developers can now beat the weight of the mobile AR and not later, when more powerful and portable AR devices are the norm for 2019