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Home / Tips and Tricks / Oculus Rift Creator beats Magic Leap One as & # 39; tragic & # 39; & Magic Leaps CEO Beats Back Quickly «Magic Leap :: Next Reality

Oculus Rift Creator beats Magic Leap One as & # 39; tragic & # 39; & Magic Leaps CEO Beats Back Quickly «Magic Leap :: Next Reality

Following the launch of Magic Leap One earlier this month, the device and the company have received some hits from previous reviewers. But it turned out to be loving taps compared to the absolutely burnt acid screed written by someone this weekend, the Magic Leap One: Oculus Rift inventor Palmer Luckey

first reference to the VR Pioneer The Magic Leap One came last week when iFixit announced that Luckey had helped the site with technical expertise during the demolition of the Augmented Reality device. After allowing a few days to pass to allow the digest to be completely digested, he could no longer hold back and opened the fire with the sharpest criticism of the Magic Leap One.

"[Magic Leap One] is less a functional developer kit and more of a flashy hype vehicle that almost no one can reasonably use, and many of their design choices seem to be driven by this reality. It brings almost none of the promise which allowed them to monopolize the financing of the AR investment community, "Luckey wrote on Monday in his personal blog titled" Magic Leap Is A Tragic Bunch. "

Although Luckey draws most of his anger on the fact that Magic Leap has spread for several years while aggressively maintaining a veil of secrecy, he technically makes some detailed shots in the Magic Leap One.

The Controller

"Tracking is bad, there's no other way to say it," Luckey wrote. "The controller reacts slowly, drifts around and is essentially unusable near large steel objects ̵

1; well, if you want to use it in a house made of sticks, bad if you want to work in an industrial environment." Magnetic tracking is best Hard case, but this is probably the worst implementation I have seen in public. "

I did not try the steel object test, but on the whole I have the accuracy of Control tracking is enough to avoid a hassle I usually want to avoid, if possible.

"I understand that Magic Leap wanted a controller that needed no line-of-sight to headset or a bulbous lead to report, but that was a terrible compromise, especially for developers Those who need a controller that just works – there are good reasons why no other company wanted to go that way, "Luckey wrote. "Living room tricks like holding the controller behind your back are fun, but ML1 could and should use any other kind of tracking system."

It also touches a design choice that I found a bit odd – the trackpad design. "In another bizarre departure from competing devices, the trackpad is not clickable," says Luckey, pointing out at least one lesson learned about commercial VR systems that were ignored with the Magic Leap One. "The Steam Controller, the HTC Vive Wands, Oculus Go, Lenovo Mirage Solo, etc. all have a clickable trackpad and designers have relied heavily on this feature – even the PlayStation 4 controller has one!"

Lightwear Headset

"The supposed 'Photonic Lightfield Chips' are just waveguides, paired with reflective sequential LCOS displays and LED lighting that everyone else has been using for years, including Microsoft in their HoloLens last generation, "wrote Luckey. "The ML1 is not a" light-field projector "or display according to a commonly accepted definition, and resolves as a bifocal display only Vergence accommodation conflict [link added by Next Reality] in fictitious demos that contain all UI and environmental elements One of the two focal planes is a mismatch, in all other depths, a mismatch occurs, and similarly, a broken clock indicates the correct time twice a day. "

Despite the glowing parts of his review, Luckey is not without some (muted)

" Tracking is Good compared to most other players in the AR / VR industry but worse than most big guys, including HoloLens, "wrote Luckey. "Expect jitter in ideal environments – if you want a comparison, think halfway between PSVR and Rift – the meshing system is good, but not nearly as fast as Hololens – it's pretty much similar to what you think of companies few orders of magnitude see less funding, such as stereolabs. "

The comparison with the HoloLens continues with his assessment of image quality:" Have you seen HoloLens? Think that, but with a slightly larger FOV. "Personally, I find the image quality of the Magic Leap One better than the HoloLens, but I have heard similar comments from HoloLens veterans reflecting Lucky's opinion on the similarity of visual quality. He then mentions something I've noted in recent weeks, but I've heard little from other critics, namely the heat of the headset. "Despite enough power to keep the headset warm (seriously, it's hard to touch the magnesium shell when in a warm room)," Luckey wrote, "the display is far too weak to use outside . " [19659017] Oculus Rift Creator beats Magic Leap One as & # 39; tragic & # 39; & Magic Leaps CEO comes back quickly "width =" 532 "height =" 532 "style =" max-width: 532px; height: auto; "/>

Image via Magic Leap

He then raises an AR headset I've been praising it for months and it's not as powerful as the HoloLens, but it's a big step in the right direction in terms of affordability and usability: the DreamGlass Dreamworld headset.

"A true leap would be a FOV large enough to be useful, something Magic Leap could have done you prioritized the user experience in terms of device size expectations, "Luckey wrote." For a good example, look at Dreamworld at 90 degrees – The tracking is not at all comparable, but the experience is pretty exciting. "

Lumin OS

Besides his look at the headset, this may be Luckey's criticism is the hardest

" Magic Leap says that she's a completely new one s operating system called & # 39; Lucky wrote: "It's actually just Android with custom things in the lead. The same approach that most people assume when they claim that they're a whole Operating system … I hope Magic Leap will do some cool stuff in the future, but the current UI is basically an Android Wear Watch menu that floats in front of you. "[19659012] Sales

Magic Leap has not published its initial sales figures, but based on the way the order numbers were processed in the early days, some rough estimates could be made about how the sales might look like over time, Luckey estimates the initial sales at $ 2,000, which is roughly the same as a few weeks ago published [1.0000 Nummer Nextity Reality] corresponds.

"If I had to guess, I would make a total sales of well under 3,000 units at this point," says Luckey. "This is unfortunate for obvious reasons – I know over one hundred people with an ML1, and almost none of them are AR developers, most of them are tech managers," influencers "or early adopters who work in the industry, but actually not planning It was a big problem in the early VR industry, and with tens of thousands of developers among hundreds of thousands of development kits sold, multiplying the problem by a few orders of magnitude will be difficult for ML. "

He does one big point. Part of the Magic Leap marketing problem has been the focus on entertainment and the consumer market, when in fact the company really needs more developers in those early days to get excited about the device. Chicken, meet egg. It's a branding issue that many face, but in Magic Leap's case, given its huge financial resources and associated expectations, it could bring the company to failure.

Luckey gives Magic Leap some praise for his decision to make the Lightpack a hip computer, but that seems to be all he pays for on the Magic Leap One. Most of the time, he focuses on the company's hype and $ 2.3 billion in funding.

"Magic Leap really had to blow people away to justify the last couple of years, the product they bring out is reasonably solid, but not nearly what they had hailed, and has some bugs that prevent it it becomes a generally useful tool for developing AR applications, "Luckey wrote. "That's not good for the XR industry, it's a bit better than HoloLens in some ways, a little worse in others, and generally a small step in the state of the art three years ago – that's more HoloLens 1.1 than Consumer AR 1.0. "

This HoloLen's "Incremental" comparison was my attempt to finally try the magic leap, but Luckey claims that failing to fulfill the hype could generally hurt AR. And to go further, he used one of my frequent VR points on Twitter: the damage Google Cardboard VR inflicted before the arrival of the HTC Vive and Oculus Rift.

"My argument is the release of ML1 in its current state could be net-negative, not future hardware / the company itself," wrote Luckey on Twitter after publishing his review. "You can argue against Google Cardboard in the same way and still rate Google's overall contributions."

In general, I consider any comparison of the Magic Leap One with Google Cardboard to be unfair on market influence, but I understand his fears. A big disappointment could hit the AR area in general.

The shots on Luckey's Magic Leap One were immediately felt at Magic Leap, causing founder and CEO Rony Abovitz to take back Luckey a couple of times via Twitter.

"The Magic Leap Team is a group of happy air, water and earthbenders," wrote Abovitz on Twitter referring to the popular Nickelodeon animated series Avatar: The Last Airbender . "To keep it exciting, of course, we must have fun with the Fire Nation and its exiled Prince Zuko, I wonder who the bitter, angry verb in our story is?"

For those unfamiliar with the story of Oculus Rift, the last blow from Abovitz is a reference to Luckey's controversial 2017 break from the firm he founded in 2012.

"Oh yes, and your firebending trick was invented in 1838," wrote Abovitz, with a link to Wikipedia's page on the stereoscope, a clear slap on Luckey Oculus Rift. "There are enough cracks in our society, let us unite people, unite our digital and physical worlds, let's become artists and build and play."

But fans of this animated series know there's a problem with Abovitz's analogy. No matter what you think about Lucky's (Zuko's) personal prospects outside of tech, fire burning (or a mainstream AR device) is important, and after all, it's something Magic Leap needs to learn to be successful. [19659002] Just as Zuko later became friends with The Last Airbender and taught him how to burn fire, perhaps Luckey's most devastating but often truthful account of what Magic Leap needs to become the mainstream immersive computer system.

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Cover Picture about Paramount Pictures / Next Reality Network

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