Beatings Resident Evil 7 At any difficulty level, a challenge is big enough for many players, especially those who initially find the prospect of being chased for several hours by a non-killable killer unattractive. But for players who win RE7 Usually the developers have been generous (?) Enough to include a third difficulty, aptly titled “Madhouse”.
Resident Evil 7The Madhouse difficulty not only adds more and tougher enemies, but also those. In many ways, it changes the structure of the game, changing the position of objects and the behavior of the enemy, to lose the knowledge you have built up by playing in the easier difficulties of the game. Even a die-hard, opaque normal mode veteran might need help getting through.
Madhouse difficulty differences
Before we dive into specific tips, let’s talk about the changes that were added Resident Evil 7’s Madhouse difficulty.
Your scores are limited
The biggest of all the changes to Madhouse is definitely the new empty tape. A consumable, like the ribbon used in early Resident Evil games, to store your game. The game gives you just enough tapes to save when you need to – before and after bosses, for example – but few tapes that you occasionally fear running out of them. It’s classic Resident Evil. Fortunately, there are around 30 cartridges in the game – that’s more than enough to get by. They appear in the same places in every game. So make a guide with their locations to help plan things out.
Checkpoints are extremely limited
The generous control points RE7 The hands on Easy and Normal do not apply when playing on Madhouse difficulty. The game offers a checkpoint at the beginning of some sections, but that rarely happens and if you are not careful with your limited game saves you may lose hours of progress.
The placement of the articles varies
When you’ve played through RE7 Even once or twice on Normal before starting Madhouse, you might be surprised where certain items are. This sometimes makes the game a little easier by giving you items like the grenade launcher and backpack upgrades earlier than normal. However, when planning your route from memory, things can get complicated when you find that an important key is suddenly not where you imagined it to be.
There are more ancient coins
This is another madhouse change that can be both good and bad. On the one hand, finding more ancient coins – 33 versus 18 in normal mode – means you’ll come across them more often. But there is also more to buy with Ancient Coins, including new items that will increase your attack / defense and a key that was once again accessible.
The bakers are more dangerous
Is discovered by Jack Baker during Resident Evil 7The first few hours in Normal or Easy mode aren’t a big deal as you can usually run away and hide to avoid it. But on Madhouse, Jack actually runs faster than you can, which is terrifying. Good luck in getting to a safe room when Jack surprises you around a corner.
There are more enemies in different locations
Again, once you’ve played through the game on an easier difficulty level, you may already have a pretty good idea of when and where enemies appear. Throw that idea out the window, the enemies are more numerous on Madhouse and pop up in some surprising locations to capitalize on your expectations.
Normal enemies are also more dangerous
Not only that, but the mushroom monsters that you encounter during normal game play have a lot more health, do a lot more damage and, in the worst case, move more aggressively and unpredictably on Madhouse, making every encounter a life or death situation.
Ammo is running out
Additionally, the game spends far less ammo, forcing you to count every shot.
Tips for playing on Madhouse
Given all the changes and how much harder it is to play RE7 At Madhouse, it can be quite intimidating, even for players who have already beaten the game on lower settings. Fortunately, the following tips should help.
Get the dirty coin out of the Starting lesson demo
You can start Resident Evil 7 with an extra Ancient Coin when you complete a highly specific sequence of events in the game’s free downloadable demo, Starting lesson. Follow these Instructions on Reddit on the letter and you shouldn’t have any problems. The one confusing part is step 8 – when the instructions say to put your finger on “the pile of rubble at the foot of the stairs,” they mean the rubble just below the clock on the wall.
Use a guide to find more ancient coins
Madhouse’s difficulty isn’t in playing around, so there’s no shame in using a guide like this one to find more ancient coins, especially if you’ve hit the game before without instructions. Take all the help you can get.
Play the game on Normal first
In fact, play it twice and use a guide the second time to find collectibles like The Files and Mr. Everywhere Bobbleheads. This unlocks all sorts of extras that are meant to relieve some of Madhouse’s pain, including shoes that will help you run faster and faster The powerful Albert 01R pistol is a crucial item that increases your defense while guarding.
Block often, especially if you have the “Essence of Defense” or “Secrets of Defense” item. Keeping these in your inventory will negate almost all, if not all, of the damage you take while blocking. This is crucial – especially in moments like the Marguerite bosses’ battle – and even against normal enemies on Madhouse.
Do practice runs
Given how seldom you can save at Madhouse, it may be helpful to do practice runs. There is a strong sense of relief when you finally save your progress, especially when there are basically no checkpoints. Take the opportunity to explore what’s next without the pressure of losing progress when you die. You can let enemies surprise you or use up all of your ammo and then reload your last resort.
Don’t waste ammo shooting enemies other than their weak points, which for normal enemies is in their big, dumb, gnarled heads. Ammo is too short to do anything else. Keep practicing until you rarely miss it. And it helps if you’ve beaten the game before and have access to the Albert 01R pistol.
Seriously, save ammunition
Marguerite will not die from your pathetic knife blows. Use weaker ammunition like regular handgun projectiles before using up the stronger material like upgraded projectiles and shotgun shells, except in emergencies when this is not possible. And the only thing that counts as an emergency for Madhouse is when a crawler blasts off the wall right in front of you and you haven’t saved in two hours.
Never feel safe because you are never safe
Except in safe rooms, you are never safe Resident Evil 7especially on Madhouse. Did you expect an enemy to jump out where no one did? Well, that’s probably because the game is trying to lull you into a false sense of security so that it can throw two Enemies at you in the next room and make you panic and waste all your ammo.
Stop hoarding lockpicks
You may have a habit of keeping lockpicks for a time when you “need” them in case of previous difficulties. Stop doing that. Madhouse is stingy enough with ammo and chemical fluids to make it that you should use all available resources whenever you can.
Save some of this chemical liquid for the old house
Seriously, you don’t want to fight Marge’s beetle without fuel. Given that the items scattered around the area are somewhat random, you may find that you are picking up lots of pistol and shotgun ammo and running out of sweet, sweet flames. Save some chemical liquid and solid fuel for these moments.
Hold on for the better shotgun
The M21 shotgun is far better than the M37, but you’ll need the repair kit to get your hands on it. You can get the first repair kit as soon as you leave the main house. It’s in a slightly different location in Madhouse than in normal mode, but it’s still in the yard. Use it to repair the broken shotgun that is also in a different location. Until then, don’t waste valuable shotgun shells with the less powerful M37.
Just get past the first boss
Possibly the hardest part of Resident Evil 7The Madhouse Difficulty is the first boss fight in the guest house attic. Your health is poor, you run out of supplies, and even if you collect every bullet and get 95 percent headshots, it looks like this boss isn’t going to die. However, there are a few tricks that can make it easier. For example, when you return to the room where you found the gun, it knocks out a wall and makes a loop that you can walk around. And if you run out of ammo (and you surely will) try to hit it in the head with your ax and guard when it swings at you.
It may be frustrating, but luckily, this is actually one of the toughest fights in the game on Madhouse. Everything else seems doable in comparison.
Reload a store if you have wasted too many resources
Sometimes you barely scratch certain encounters against the game’s various enemies. Depending on what it is (and what lies ahead) it might be a good idea to reload a save point to try to do better. This is especially true if you’ve performed poorly on a section that takes place immediately before a tough boss encounter. If you’ve wasted ammo on a regular enemy and your last rescue wasn’t a few hours ago, reload and try again. You need to be prepared for some of the more difficult boss encounters in the game with as much ammo as possible.
Keep an eye on the price
Remember why you’re doing this: not just to prove what an asshole you are and how not to be afraid of vicious mushroom monsters and murderous bog people, but to unlock infinite ammo for each subsequent game. Is it wort it to finally be able to use the Magnum? That’s up to you.