Home 3D technology has been a flop almost every time, with the exception of the Nintendo 3DS. But Sony believes it has finally cracked the formula with its Spatial Reality Display, a 1
The mechanism of operation here is a combination of factors: a lenticular display (like the 3DS) that can display slightly different images at different angles, and a high-speed vision sensor that tracks the movement of an individual user to make adjustments.
In combination with an advanced software, the display can adapt its rendering environment to your position and at the same time optimize the stereoscopic images for each of your eyes. Translation: Move your head in the real world, the 3D environment will adapt.
Obviously, it is more or less impossible to demonstrate the functionality over the web since you are reading this on a traditional 2D screen. I’m sorry.
The applications for the spatial reality display are currently almost exclusively limited to the creative and industrial sectors. The monitor has built-in support for Unreal Engine 4 and Unity, and Sony’s SDK allows you to customize other 3D content to work with. On the mundane side there is a standard HDMI port, a USB-C port for data, stereo speakers, and screen lighting with 500 nits.
$ 5,000 is a big question when you can get largely similar results with a VR headset. However, as a rare proof of concept that finds its way onto a shelf, this thing is encouraging. Please wait a moment while I get the mortgage in place.
Source: Sony via The Verge