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Home / Tips and Tricks / Sportscaster can bring the game to the studio with Vizrt's Viz Engine 4 Next Reality

Sportscaster can bring the game to the studio with Vizrt's Viz Engine 4 Next Reality



Norwegian production tool maker Vizrt is transforming the real into augmented reality with its broadcast AR solution for sports fans (and other viewers).

A few weeks ago Chris Black, head of content and communications at Vizrt, introduced the team's newly launched Viz Engine 4 at the IBC2019 broadcast show. The tool is a rework of its centralized graphics engine and video compositing platform that has thrilled audiences in the past.

One major upgrade that has been added is Viz Arc, a control system that makes it easier for producers to move and optimize virtual AR objects. During live TV productions, a presenter could change AR interactions via the remote control.

As an example of what a sports fanatic would see on television, Black showed just how to seamlessly add life-size 3D models to a golfer and a volleyball player

Augmented reality graphics used for television studios usually become rendered from scratch. However, these images were created using volumetric photo scans and hundreds of camera images of real athletes.

Image by Vizrt / YouTube

A similar Vizrt technology was demonstrated at the 2017 NAB Media Fair when it was used to bring the Volumetric Photo scans of the life-size Sky Germany football player "into the studio".

But Viz Engine 4 can now handle photo scans that are much more complex and have more faces. In other words, the new system also provides a higher polygon number. In the past, producers had to wait for 3D model designers to smooth out some of the rough edges of animated models, but time savings such as those from Viz Engine 4 make it more likely that broadcasters want to invest in such interactive presentations.

Image by Vizrt / YouTube

Also recently seen was the ability of the new system to turn an entire game into a tiny 3D AR object in front of a keying modifier, a feature that has a great effect on the game Vizrt added to his sports analysis tool Viz Libero last year.

Image by VIZRT / YouTube

"With techniques such as ambient occlusion, global lighting, and physical-based materials, all from Viz Engine 4, we can offer designers the photorealism they need for virtual sets and A R" said Black Next Reality.

Joining Forces

With the introduction of the latest version, Vizrt adds tools that address the designer's need for platform flexibility by, for example, unreal engine 4's work simultaneously with the previous and current versions of Viz En gine.

"We know that some of our customers have special requirements to create certain virtual set elements with added realism," said Black. "Creative artists have done this with various techniques, including the use of gaming engines like Unreal Engine."

With a view to a future where the virtual space is even bigger and there are more developer tools, Black sees the system as a "third-party pipeline" instead of a "unreal engine pipeline" Finally, allows designers to leverage other third-party platforms to keep the sector free of platform exclusivity snapped up NewTek, maker of IP-based, software-driven live video production solutions, one of the largest companies that enables IT-based video production for broadcasters.

"We do not know which engines will run" In five years on the market, "said Black," but we want to be ready to have the flexibility to integrate them into our ecosystem to better serve our customers .

Cover photo by Vizrt


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