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Home / Tips and Tricks / The following are needed to run ARKit 3 on your iPhone or iPad: «Mobile AR News :: Next Reality

The following are needed to run ARKit 3 on your iPhone or iPad: «Mobile AR News :: Next Reality



If you've delayed updating your iPhone or iPad, you might want to buy a latest generation device to take advantage of the latest features in ARKit 3.

After Relegating the Release of ARKit 3 In the last half of the WWDC keynote on Monday, Apple removed some important compatibility information from the general presentation. According to developer documentation, ARKit 3 only works on iPhones or iPads that run on the Bionic chips A12 or A12X and the TrueDepth camera.

That means only the iPhone X S X S Max and X R the 2019 editions of the iPad Air and iPad Mini and the latest versions of the iPad Pro (both 11-inch and 12.9-inch models) are for ARKit 3 interested parties.

New features available through ARKit 3 for iPhone and iPad apps include personal occlusion, motion detection, multiple face tracking, simultaneous front-facing and back-tracking World Tracking, and collaboration between two or more users and enhancements existing AR functions.

Pictures by Tim Fields / Twitter

The somewhat limited support for ARKit 3 did not prevent developers from demonstrating on social media, what they can do with the toolkit in the iOS 13 beta. For example, Tim Fields founder of the Spatial Mapping startup Abound Labs, Full Body Masks and the segmentation of persons. In the meantime, Alberto Taiuti of Slide AR showed some martial arts movements by Body Motion Tracking .

Image by Alberto Taiuti / Twitter

While Apple takes every opportunity to compare its recent OS versions to the comparatively catastrophic success story of Android bragging, the company simply has to cut off Some older devices of newer features. The same was true for the original ARKit, but this device set had the same permissions for ARKit 1.5 and ARKit 2.0.

Sure, it would be easy to refer to this as "planned obsolescence," but advanced features require more computing power to be reliable. The limited hardware support, however, opens up other AR toolkits, such as: For example, AR Foundation in Unity or 8th Wall, the ability to develop solutions for left behind devices.

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