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Home / Tips and Tricks / The Varjo XR-1 Developer Edition offers seamless AR-VR imaging and low latency «Next Reality

The Varjo XR-1 Developer Edition offers seamless AR-VR imaging and low latency «Next Reality



The ability to seamlessly switch between virtual reality and augmented reality on a device is a dream of many AR fanatics, but execution is usually pretty flawed or unconvincing.

That was not the case last week when I got my hands on the Varjo XR-1 Developer Edition headset and the Varjo XR-1 Developer Edition software, you can see how smooth transitions between the two immersive worlds can look like if they are done correctly.

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This video pass-through headset is designed to help engineers , Researchers and designers the use of high-resolution immersive computing enable AR / VR display with eye tracking. To demonstrate the performance of the system, Varjo worked with Volvo to show how early prototyping can be done with photorealistic effects in AR and VR, enabling a more efficient development process in adding new interior and exterior features to an automobile. [1

9659005] Practical: The Varjo XR-1 Developer Edition Features Seamless AR-to-VR Imaging and Low Latency ” width=”480″ height=”480″ style=”max-width:532px;height:auto;”/>
Image by Adario Strange / Next Reality

"With this mixed-reality approach, we can design and use Evaluate technologies while you are literally still in the drawing board, instead of the usual static assessment of new products and ideas, we can immediately test concepts on the road, "said Henrik Green, Technical Director at Volvo Cars. "This approach offers significant cost savings potential by identifying priorities and removing bottlenecks much earlier in the design and development process."

] Image by Adario Strange / Next Reality

I spent some time at the recent AWE conference Talked to Varjos founder in Silicon Valley and tested the device to see how effective the experience is in comparison to the company's claims.

The 1065-gram wired headset is a bit heavier than some standard VR headsets (the HTC Vive Pro weighs 555 grams), but since the system is not designed for long distances, weight should not be a problem. One use case that was introduced to me (which I could not test) is the ability to wear the headset while driving and to interact with virtual content that sits over the car's dashboard. The idea sounds dangerous, but due to the latency of less than 15 milliseconds (photon-to-photon), the interaction with the virtual objects in real time is relatively seamless.

When trying to switch between AR and VR in a dual system, the AR version of virtual objects rendered with a transparency that affects the appearance somewhat. But in this case, according to Varjos claim, the fidelity of VR to AR was consistently photorealistic.

"We really had the dream that we wanted to do mixed reality differently than AR, so not just superimpose more light, we really wanted to be able to reconfigure reality," Eiden said. "And with a digital interface with video pass-through you can do this, you can add shadows, you have full control, you can make Darth Vader look like black with a [usual] AR device instead of pink or purple that's it! We demonstrate with this Varjo XR-1 Developer Edition system. "

Varjo XR-1 Developer Edition. Photo of Varjo

In an earlier life, Eiden worked at both Nokia and Microsoft on mobile technology and computer imaging. These two roles well prepared him for his work on Varjo (which means "shadow" in Finnish), which began in 2016 and spent around $ 46 million.

trying to produce AR, "Eiden said," so we had a complete production line that recreated diffractive optics and plastics. This technology was later adopted by Microsoft, so HoloLens actually began. So we worked a long time [in the AR space]. "

Varjos XR-1 Developer Edition uses two 12-megapixel cameras (at 90 Hz), has an active IR sensor system and a field of view of 82 x 82 degrees In addition to the headset, you'll need a PC with an Intel Core i7-8700 or AMD Ryzen 7 2700 processor, an NVIDIA GeForce RTX 2080 or NVIDIA Quadro RTX 6000 GPU, 32GB of RAM, a Thunderbolt 3 port, and of course Windows 10

The system is not yet available and pricing is not available, but in the second half of the year it is likely to be much more expensive than the company's VR headset alone, with the VR-1 costing approximately $ 6,000. [19659002] With pricing that's definitely not for mainstream consumers, but for corporate customers like automakers such as Volvo (who would particularly benefit from the eye-tracking feature) and other major brands, this could be a solution to invest in eren worth.

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