The ability to seamlessly switch between virtual reality and augmented reality on a device is a dream of many AR fanatics, but execution is usually pretty flawed or unconvincing.
That was not the case last week when I got my hands on the Varjo XR-1 Developer Edition headset and the Varjo XR-1 Developer Edition software, you can see how smooth transitions between the two immersive worlds can look like if they are done correctly.
Do not Miss: Hands-Based on the Nreal Light, smartphone-based Augmented Reality Immersion
This video pass-through headset is designed to help engineers , Researchers and designers the use of high-resolution immersive computing enable AR / VR display with eye tracking. To demonstrate the performance of the system, Varjo worked with Volvo to show how early prototyping can be done with photorealistic effects in AR and VR, enabling a more efficient development process in adding new interior and exterior features to an automobile. [1
9659005] Practical: The Varjo XR-1 Developer Edition Features Seamless AR-to-VR Imaging and Low Latency ” width=”480″ height=”480″ style=”max-width:532px;height:auto;”/>
Image by Adario Strange / Next Reality
"With this mixed-reality approach, we can design and use Evaluate technologies while you are literally still in the drawing board, instead of the usual static assessment of new products and ideas, we can immediately test concepts on the road, "said Henrik Green, Technical Director at Volvo Cars. "This approach offers significant cost savings potential by identifying priorities and removing bottlenecks much earlier in the design and development process."
I spent some time at the recent AWE conference Talked to Varjos founder in Silicon Valley and tested the device to see how effective the experience is in comparison to the company's claims.
The 1065-gram wired headset is a bit heavier than some standard VR headsets (the HTC Vive Pro weighs 555 grams), but since the system is not designed for long distances, weight should not be a problem. One use case that was introduced to me (which I could not test) is the ability to wear the headset while driving and to interact with virtual content that sits over the car's dashboard. The idea sounds dangerous, but due to the latency of less than 15 milliseconds (photon-to-photon), the interaction with the virtual objects in real time is relatively seamless.