<img src = "https://img.reality.news/img /22/65/63665006859196/0/unity-builds-developer-bridge-between-arkit-arcore-apps-with-ar-foundation-tool.w1456.jpg "alt =" Unity builds developer bridge between ARKit and ARCore apps AR Foundation Tool  Images about Unity
"Unity has always been at the forefront of handheld AR development and we've supported ARCore and ARKit from the beginning," write Bradley Weiers, technical product manager for AR / VR, and Michael Durand, head of AR / VR software developer in a Unity blog post, said, "With AR Foundation and the software architecture built upon it, we can now offer developers a common API that supports core ARCore, ARKit and future platforms."
The AR Foundation currently under supported AR functions include surface detection, deep data point clouds, device position and orientation tracking, content scaling utilities, raycasting against area and depth data, virtual object anchorage points, passthrough rendering, and average color temperature and brightness estimates
The Company plans to add the sequel to new features that match the features recently announced by Google and Apple. With the unite Austin 2017 ARInterface API, Unity has unveiled its quest for cross-platform compatibility.
"We are optimistic about the future of Handheld AR and Wearable AR and will continue to invest in platform support and developer tools as technology and the market for AR is growing," Weiers and Durand wrote.
A sample project is available on
Github for developers to get started.
With some similarities between ARKit and ARCore (at least until ARKit 2.0 is open to the public), app developers can now more easily launch apps with AR capabilities on iOS and Android at the same time.
AR Foundation is likely to make it easier for developers to support both platforms, and given the importance of Unity in AR development, we hope to close the gap between platform-independent app updates and launches.
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