Augmented reality developers, who have exhausted their treasure trove of video tutorials and panels from the recent Magic Leap Developers' Conference, can now turn their attention to Unity.
The Unite Los Angeles 2018 Conference took place on October 23 The keynote and selected daily sessions are streamed live on YouTube. Since then, Unity has continuously uploaded the recorded sessions to its YouTube channel, including several augmented reality and virtual reality sessions.
The latest issue covers some of the hands-on sessions that AR developers use should take, including more insight into Magic Leap on the development in Unity.
Magic Leap Studios Senior Production Manager, Dan Lehrich, Senior Software Engineer Martin Smith and Senior Creative Director Jeremy Vanhoozer shared his experience and some of the engineering challenges in the design and production of Create, the Magic Leap One app that lets users transform their space into an augmented reality playground populated with dinosaurs, knights and more.
"I think it was very important for us to release a project like this that is welcoming and invitingly warm and really people were interested in the idea of spatial computing," Vanhoozer said.
The presentation includes archive footage of the launch of the app, including a glimpse into Magic Leap's "WD3" prototype headset, used by Andy Lanning, the cartoon world ambassador to Magic Leap (and co-author from Marvel's comic series Guardians of the Galaxy ).
"In 2015, we had a game-jam event called Pitch Fest at Magic Leap and the studio made all sorts of prototypes and all sorts of ideas, and one of those ideas was an art program," said Vanhoozer, whose role was the different ideas for Create into a usable app to filter. "It was a really good way to introduce people to the concept of what we wanted."
For developers who had not yet collaborated with Magic Leap, Unity also shared his recording, directed by AR evangelist Dan Miller, which hints at working with his AR handheld template and AR-SDK with multiplatform  offered. The SDK enables developers to develop mobile AR apps that work on ARKit and ARCore. The presentation also included best practices for getting started with a new mobile AR app.
Finally, Unity addressed a topic familiar to AR developers, as well as those of us who regularly play with AR apps. This theme extends battery life and avoids overheating because apps that run a full camera, render 3D content, and scan for environmental features still use a lot of power.
As one of the Unity is one of the leading development platforms for augmented reality apps. In addition to the manufacturers of AR hardware and operating systems, including Apple, Google, Microsoft, and Magic Leap, Unity also plays a role as an educator in the augmented reality ecosystem. (Of course, Next Reality is also your tutor for AR development.)
While Unity prefers developers to actually attend the conference and take full advantage of the experience, the company can share the knowledge in the industry by sharing This kind of videos help further documentation of the event.
Do not miss: NR30: The AR Software Development Leader of 2018