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Unity wants to support AR Foundation with ARKit 3 «Next Reality



After unveiling ARKit 3 at WWDC on Monday, Unity Technologies wasted little time making sure developers could benefit from it.

Earlier this week, Unity announced that AR Foundation is its cross-platform framework for AR Mobile development Apps that are compatible with ARKit and ARCore now support ARKit 3.

Collaborative sessions are among the ARKit 3 features supported by Unity's AR Foundation. Image of Unity

Developers working with AR Foundation 2.2 or higher in Unity 201

9.1 and AR Foundation 1.5 in Unity 2018.4 can access the new features Collaboration sessions and enhancements to existing features.

"Unity has worked closely with Apple throughout the development of ARKit 3, and we look forward to bringing these new capabilities to Unity developers," said William Todd Stinson, Senior Software Engineer at Unity in a blog post.

To support motion capture and people occlusion, Unity has created a new subsystem for AR Foundation called the Human Body Subsystem. In the meantime, multiple facial tracking via the facial subsystem is considered.

Like ARKit 3 itself, AR Foundation requires the A12 Bionic chip and the Apple Neural Engine (ANE) to perform some of the new features, including motion capture, people occlusion and multiple face tracking.

While Apple's introduction of RealityKit threatens to dissuade developers of Unity's 3D engine, this will not stop Unity from supporting ARKit, as Mobile AR is the only AR variant that appeals to most customers right now.

Cover Picture about Unity / YouTube

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