Image from 6Dai / YouTube  The video starts with an AR drawing app and displays the bugs in ARKit and ARCore, which are all too well known. The doodle sinks below the ground level and permeates physical objects, disrupting the intended illusion of reality that is supposed to convey the experience.
Image from 6Dai / YouTube
In contrast, the 6D.ai-powered demo shows how the Illusion through occlusion remains magically realistic. In the same environment of the AR drawing example, virtual balls are shot forward. The balls bounce and roll on the ground and then disappear behind obstacles.
I have tested numerous AR mobile apps, so 6D.ai preaches to the chorus for fixing one of AR's major mistakes. For example, I've seen sports cars fly rather than stay on the road, as in AR, and zombies go through doors and floors, destroying the illusion that these zombies are rooted in the real world.
released an update about its Closed Beta SDK, which allows developers to implement occlusion and physics networks.
Image of 6Dai / YouTube
The update, similar to the Niantic Real World Platform, allows content disappear behind physical obstacles and reappear on the other side.
6D.ai's platform adds another dimension to physical balls in the demo to land things in the bowl on the table and unroll them from different surfaces.
ARCore and ARKit bringing shared experiences, and ARKit adding persistent content, occlusion is the next big thing for mobile
Currently, Niantic and 6D.ai are in this kind of mobile AR dynamics at the top, but the time has come to develop their platforms to allow for the general public (without developers). It's only a matter of time before Apple and Google catch up.
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