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Home / Tips and Tricks / Video demo of 6D.Ai shows why occlusion is the next big thing for mobile AR experiences «Mobile AR News :: Next Reality

Video demo of 6D.Ai shows why occlusion is the next big thing for mobile AR experiences «Mobile AR News :: Next Reality



If you're not convinced that mobile augmented reality apps need occlusion (or you do not know what that word means), you'll need to watch the latest video from AR Cloud Startup 6D.ai.

The 6D.ai video is titled "What is Occlusion in AR, and why does it matter?" For the uninitiated, occlusion is when objects are blocked by other objects. In the context of AR, occlusion occurs when physical objects block the user's view of virtual objects.

Image from 6Dai / YouTube [19659005] The video starts with an AR drawing app and displays the bugs in ARKit and ARCore, which are all too well known. The doodle sinks below the ground level and permeates physical objects, disrupting the intended illusion of reality that is supposed to convey the experience.

Image from 6Dai / YouTube

In contrast, the 6D.ai-powered demo shows how the Illusion through occlusion remains magically realistic. In the same environment of the AR drawing example, virtual balls are shot forward. The balls bounce and roll on the ground and then disappear behind obstacles.

I have tested numerous AR mobile apps, so 6D.ai preaches to the chorus for fixing one of AR's major mistakes. For example, I've seen sports cars fly rather than stay on the road, as in AR, and zombies go through doors and floors, destroying the illusion that these zombies are rooted in the real world.

Today released an update about its Closed Beta SDK, which allows developers to implement occlusion and physics networks.

Image of 6Dai / YouTube

The update, similar to the Niantic Real World Platform, allows content disappear behind physical obstacles and reappear on the other side.

6D.ai's platform adds another dimension to physical balls in the demo to land things in the bowl on the table and unroll them from different surfaces.

With ARCore and ARKit bringing shared experiences, and ARKit adding persistent content, occlusion is the next big thing for mobile

Currently, Niantic and 6D.ai are in this kind of mobile AR dynamics at the top, but the time has come to develop their platforms to allow for the general public (without developers). It's only a matter of time before Apple and Google catch up.

Do not miss: Wikitude 8 gives app developers the ability to create private micro-AR clouds


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