Apple boss Tim Cook said augmented reality will "change everything".
In recent years, technology has already had an impact across sectors. It has helped companies become more efficient. It has introduced a new way for brands to market products. You can turn neighborhoods into virtual playgrounds. In addition, photos and videos can be expanded to fun and creativity. As a result, AR has the attention of investors.
But what is actually the reality of augmentation? If you are looking for the answer, you are in the right place.
Definition of "Augmented Reality & Its Attributes"
Modern technology has brought the "silver age" of augmented reality, the concept, and even the equivalent. Some implementations of the technology are not new.
Researchers Paul Milgram, Haruo Takemura, Akira Utsumi, and Fumio Kishino defined Augmented and Virtual Reality as points of a spectrum in 1
Points between the real environment and the virtual reality are occupied by augmented reality, whereby hardware and software supplement the natural environment digital content.
The researchers also coined the term Mixed Reality as a superordinate classification for technology that merges real and virtual environments, with Microsoft co-opting the term and using its own mixed reality platform for VR (some consumers in recent years confusing.)
To achieve the modern world, the implementation of the textbook definition of augmented reality relies on the environmental understanding of computers as they are provided by a connected camera to provide virtual content within the user's field of vision.
One way to achieve environmental understanding is through markers that allow the computer to track the CO values in the environment. A marker may be created by correspondence of a QR code that a computer's camera recognizes as a virtual content placement area. Another way to create a marker is to have a beacon that tells the AR device its physical location.
Conversely, understanding the environment without markers requires creating a 3D map of the environment. Initial markerless augmented reality experiences required a camera that could detect the depth in the environment. Without a depth sensor, computers can use a computer vision algorithm that is designed to estimate surfaces for anchoring virtual content in the environment.
Another element of environmental understanding is occlusion, which refers to objects of the real world that block the view of virtual content from that point of view of the camera and the user of the computer, thereby improving the realism of the virtual content. Usually this requires a depth sensor, but the advances in computer vision have shown that physical objects can be detected in the camera view.
Finally, realistic augmented reality experiences require 3D content. Developers generally use the same game engines that are used to create virtual reality experiences, mainly Unity and the Unreal Engine, to create augmented reality content. In addition to 3D engines, AR experiences need 3D models to display in real physical environments. Models can be created in 3D modeling programs or captured by photogrammetry of real-world objects.
We have discovered that augmented reality experiences are provided through computing devices. For the average consumer, this means smartphones and tablets that have cameras for reading markers or detecting surfaces and mobility for users to align the device with their field of view. Many current smartphones also include sensors (typically an accelerometer, a magnetometer, and a gyroscope) that allow AR apps to tailor the user to their environment and virtual content.
For a more natural experience, however, these are head-mounted displays or fully immersive augmented reality headsets and smartglasses. In layman's terms, AR headsets are essentially mobile devices, with thumbnail screens configured for the user's point of view, along with a computer either embedded in the portable device or connected (connected) to an external computer. In advanced cases, AR headsets also include depth sensors for environmental mapping.
Augmented reality has also found its way into automobiles. Heads-up displays in modern car models bring instrument panels, infotainment and navigation into the driver's field of vision. When autonomous vehicles displace manual models, augmented reality is likely to play a role in sharing the vehicle's vision of the world – such as detecting other cars, pedestrians, and road hazards – with its occupants.