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What we are most looking forward to



  A woman dipping into the grand world of VR
franz1
2 / Shutterstock

It may be a bit early to celebrate the death of the twenty teenagers of the future. Say goodbye to crappy internet, console games and unconvincing Instagram filters. Welcome the technology of the future.

To put it bluntly, we're not trying to make half-hearted predictions. We're focusing on technological innovations that are in progress – things that should reach universal and commercial maturity in the next five or ten years.

We Need Gigabit Internet Speeds

The Internet in the US is frustratingly sluggish. In fact, the Internet around the world is much slower than it should be, although we have already developed a super-fast data transfer technology. Fiber optic cables can transmit 500 gigabits of data per second, and 5G can reach speeds of around 10 gigabits per second. If these numbers do not mean much to you, keep in mind that 5G is hundreds of times faster than the average Internet speed. So why do we still have bad internet?

Basically, our internet is bad because we do not have proper Internet infrastructure. However, this will change over the next few years. Mobile carriers are targeting 5G across the country, and there's a good chance your current phone will support 5G. At the same time, about 25% of all Americans live in an area that has access to the fiber optic internet (even if they do not use it), and this number will only continue to increase.

In the end, demand for 4K may drive demand for gigabit Internet speeds. People want to make video calls in 4K, they want to stream movies and TV in 4K, and they want to stream video games in 4K. All this high-resolution data transfer requires a super-fast Internet, and only our ISPs can do this (please make it possible).

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Sergey Nivens / Shutterstock

Game streaming is exactly what it sounds like, it's Netflix for games, you subscribe to a service that lets you play video games over an internet connection There may be little likelihood that you've heard of services like PlayStation Now and Shadow, but the true giants of game streaming could be Google, Bethesda, and Microsoft.

While other game streaming services seem like half-hearted experiments , is Google's Stadia seems a complete one Invasion of gambling. Google uses its network of servers and fiber optic cables to transfer 4K / 60fps games to any computer with a network speed of 30 Mbps. As with Netflix, slower connection speeds result in lower game resolutions, with no buffering or delay.

However, streaming games is not just a convenience. It's also a threat to traditional console and PC games. Right now, the games you play are limited by your hardware. If you have a crappy computer, you will have trouble playing resource-intensive games. However, when streaming games, video games are handled by remote computers that are far from your home. With a good internet connection, you could stream Red Dead Redemption 2 in 4K at 60 FPS to a cheap desktop, a tablet, or even a mobile phone.

Streaming games could be the death of console games. At $ 10 a month, a year of stadia is cheaper than any game console of the current generation. And you do not even have to pay to use Stadia. The basic subscription is free. While there are many hurdles to overcome, the fact that more than five large companies are struggling to build the best streaming platform is a clear message: Game streaming is a revolution.

The Untethering of Virtual Reality

Next to the game Streaming will make the world of virtual reality blossom in the next decade. Headsets produce high-definition video, computers are better able to render VR environments, and brands like Oculus strive to lower the price of VR without sacrificing quality.

One of the most significant innovations that we will see in VR is the headset without cable. Now it's a challenge to have a Steller VR experience without tying your skull to a PC. Sure, you can use HTC VIVE to connect a headset wirelessly to a PC, but the goal is to have a super-strong headset that works anytime, anywhere. It's hard to say if this change will come from more powerful hardware or game streaming, but their development is about to be approached by VR, which we look forward to. The ability to touch and feel things in VR adds a new (albeit sinister) dimension to play. In order to achieve this, companies have to do without devious controllers and accept products like the VRgluv or the HaptX glove. Hopefully these gloves will not only be used for hitting monsters and holding virtual baseball bats. Over time, they could be used to feel textured surfaces such as concrete or fur. Or they could emulate the density of objects like rubber.

ToF Cameras Bring Augmented Reality to Life

Of course, we're also excited to see a virtual world outside of video games. Augmented Reality has already found a home in Instagram filters and Pokemon Go, but we have not found a way to make these AR applications "real". Our cameras just can not "see" the world. Luckily, Time of Flight (ToF) cameras will change things.

Basically, ToF cameras are HD cameras with a higher depth resolution. They use LIDAR (a combination of IR light frequencies) to "see" an environment as a 3D map, much like a bat uses sonar to "see" in the dark. This enhanced depth resolution is great for photographers, but is also great for AR applications.

Now, using a ToF camera in a game like Pokemon Go is pretty obvious. The camera can image a 3D environment, making the Pokémon's position in this environment more consistent in low light conditions. It also gives Pokemon the opportunity to move through the 3D environment so you can theoretically chase a pikachu through your living room.

The AR applications for a ToF camera outside of a video game are less obvious, but somewhat more impressive. You could use a ToF camera to create accurate avatars, you could use them with projectors to create holograms, or you could use them with an AR headset (like Google Glass) to digitize your real environment. Although these features can be used for industrial purposes before they get into your living room, you'll get a taste of it with your next mobile phone.

As ToF cameras become smaller, more powerful, and more popular, only their AR applications will increase, soar. And since they are one of the best systems for mapping a 3D environment on the fly, they may be our only hope for an improved AR in the future.

The singularity of tablets and laptops

We've been making computers smaller and more practical for decades. From laptop laptops to sleek netbooks to 2-in-1 laptops like the Lenovo Yoga C630, every generation of computers is setting new standards for mobility.

At the same time, tablets and phones are pushing to become viable alternatives to laptops. It is becoming apparent that the singularity (of laptops and tablets) can be recognized on the horizon. You can read this from Microsoft's Surface tablets, the congested iPad Pro and Apple's desktop-like iPadOS.

  The iPad Pro with iPadOS next to a laptop
Apple

However, this convergence is not yet fully realized. When we have learned to do it through useless computer gaming, it has consequences for convenience. For example, surface tablets and 2-in-1 laptops tend to be overpriced and under-loaded, and they lack a tablet-friendly operating system. Likewise, the iPads (even with iPadOS) lack the professional software you could find on a laptop and they are not easy to navigate with the mouse.

Once manufacturers find a way to overcome these hurdles, the uniqueness of tablets and laptops will bear fruit. And as long as we're not there, it feels like we're pretty close, which is exciting.

The Luxury of Easy Whole Home Audio

Whole home audio may seem strange. Granted, it's a luxury that's been around for a while. But here is the thing. Traditional home audio systems are expensive, messy and difficult to install. New home audio setups based on intelligent wizards, Bluetooth and the IoT are incredibly cheap and easy to use.

There are some new "packaged" home audio systems, such as Sonos' new speaker series and amplifiers, the future of the entire home audio seems to be in the hands of intelligent assistants. Google Assistant and Amazon Alexa make it easy for anyone to set up a complete home audio system. These products are cheap, easy to use, versatile and can be connected to any type of speaker. You do not have to limit yourself to a device brand. You might be able to pair these smart wizards with a combination of speakers or amplifiers (or you could just use the smart device's built-in speakers). and spread over the next decade. That is exciting.


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